


Then, expand the Deformations and make sure the Deformations, Skins and Morphs checkboxes are checked.Įxpand Embed Media and verify that the Embed Media checkbox is checked. Next, if you want to export animation with your model, expand Animation and verify that the Animation checkbox is checked. If your 3D model has hard edges please make sure to check the Split per-vertex Normals checkbox. Split per-vertex Normals will be used to transfer hard edge information to Lens Studio. You can triangulate your model automatically by checking Triangulate. Then check the Tangents and Binormals checkbox. In the FBX Export window, click the small triangle to the left of Geometry to show the geometry options. 3D models imported into Lens Studio must be triangulated. Then, click the Save button. This will open the FBX Export window.

Select a path where you want to save your FBX file and then in the Save as type drop down menu, select Autodesk(*.FBX). Then, click on the 3ds Max icon in the top left corner and then select Export -> Export Selected. In 3ds Max, select the object or objects you want to export in the Scene Explorer panel. For the purposes of this guide, we're using 3ds Max 2017. That said, any 3D tool that can export to FBX should be able to export models that can be imported into Lens Studio.
#Fbx import 3ds max 2011 how to
This guide will walk through how to use 3ds Max to export a 3D model to the FBX format so that it can be imported into Lens Studio.
